Toksisitas PC Gamers Terhadap Release Eksklusivitas Epic Games Store di Steam Discussion

  • Hartanto Jahja Universitas Bunda Mulia
  • Muhamad Isnaini Universitas Bunda Mulia
DOI: https://doi.org/10.35814/coverage.v13i1.3774
Abstract views: 90 | PDF downloads: 98
Keywords: Analisis Percakapan, Maksim Percakapan Grice, Epic Games, Steam

Abstract

Eksklusivitas merupakan hal yang sangat langka di komunitas game PC, dan langkah yang dilakukan oleh Epic Games, menciptakan konflik yang baru di platform PC. Karena Steam memiliki user mayoritas di platform PC, banyak PC Gamers yang tidak dapat membeli gim baru yang mereka inginkan di dalam aplikasi store yang mereka sudah pakai sejak lama dan sukai, karena banyak yang beralih eksklusif ke Epic Games. Forum diskusi dan halaman ulasan yang seharusnya membahas hal seputar gim tersebut menjadi platform untuk menyampaikan kritik dan amarah para PC Gamers karena mereka tidak setuju dengan langkah penerbit dan pengembang. Dengan Maksim Percakapan Grice dan metode Analisis Percakapan, peneliti ingin melihat ragam jenis pelanggaran dan implikasi yang muncul di dalam percakapan forum di Steam Discussion HITMAN 2. Hasil analisis menunjukkan bahwa setiap maksim yang dilanggar memunculkan implikasi tersendiri dan percakapan pun berubah menjadi perdebatan yang toksik diantara para pengguna yang pro dan kontra. Selama Epic Games masih membuka pintu bagi para pengembang gim untuk release eksklusif di aplikasi peluncur mereka, perdebatan toksik tidak akan berhenti.

References

Ayunon, C. (2018). Gricean Maxims Revisited in FB Conversation Posts: Its Pedagogical Implications. TESOL Internationa Journal, 13(4), 82-95. Retrieved from https://eric.ed.gov/?id=EJ1244110

Chalk, A. (2019). Players protest Epic's Metro Exodus exclusive by review-bombing the series on Steam. PCGamer. https://www.pcgamer.com/metro-review-bomb-steam/

Chenail, J. S., & Chenail, R. J. (2011). Communicating Qualitative Analytical Results Following Grice’s Conversational Maxims. Qualitative Report, 16(1), 276–285.

Grayson, N. (2019). Borderlands Is Getting Review Bombed On Steam Over Epic Store Exclusivity [UPDATE]. Kotaku. https://kotaku.com/borderlands-is-getting-review-bombed-on-steam-over-epic-1833818454

Guo, S. (2020). Conversational Analysis from the Perspective of the Cooperative Principle-Taking the Film Twelve Years A Slave as an Example. Journal of Language Teaching And Research, 11(5), 847–851. http://dx.doi.org/10.17507/jltr.1105.22

Hidayat, Didin Nuruddin. (2019). Conversation Analysis and Its Implications to Language Teaching. TARBIYA: Journal of Education in Muslim Society, 6(2), 197–209. https://doi.org/10.15408/tjems.v6i2.15138

Hidayati, Lukman, Azmi, M. U. (2018) A Conversational Analysis of Grice’s Maxims Theories on Cooperative Principles at Undergraduate English Students. Linguistik and ELT Journal, 6(1), 5–10. https://doi.org/10.31764/leltj.v11i1.742

Hossain, M. (2021). The Application of Grice Maxims in Conversation: A Pragmatic Study. JELTAL, 3(10), 32–40. https://doi.org/10.32996/jeltal

Kuchera, B. (2018). Epic Games is bringing a console war to your PC, and its target is Steam. Polygon. https://www.polygon.com/2018/12/7/18130727/epic-games-store-steam-valve-console-war

Littlejohn, S. W., & Foss, K. A. (2009). Encyclopedia of Communication Theory. London: SAGE.

Makuch, E. (2021). Epic Store Will Have More Exclusives Than Ever In 2021/2022. Gamespot. https://www.gamespot.com/articles/epic-store-will-have-more-exclusives-than-ever-in-2021-2022/1100-6487228/

Markee, N. (2015). Conversation Analysis: Issues and Problems. Springer International Handbooks of Education, 15(62), 1017–1032. http://dx.doi.org/10.1007/978-0-387-46301-8_68

McWhertor, M. (2019). Epic says it will stop store exclusives if Steam offers a better cut. Polygon. https://www.polygon.com/2019/4/25/18516039/epic-games-store-exclusives-steam-valve-tim-sweeney

Meredith, J. (2019). Conversation Analysis and Online Interaction. Research on Language and Social Interaction, 52(3), 241–256. https://doi.org/10.1080/ 08351813.2019.1631040

Nugroho, A., & Agustina, A. (2020). Examining Corporate Engagement in Social Media: Advancing The Use of Facebook for Corporation Page. CoverAge: Journal of Strategic Communication, 10(2), 1-10. https://doi.org/10.35814/ coverage.v10i2.1377

Roberts, S. (2019). Metro Exodus will only release on the Epic Store, but Steam preorders will be honored. PCGamer. https://www.pcgamer.com/metro-exodus-will-only-release-on-the-epic-store-but-steam-preorders-will-be-honoured/

Sugiarsih Duki Saputri, R. (2019). Pengaruh Kualitas Pelayanan dan Harga Terhadap Loyalitas Pelanggan Grab Semarang. CoverAge, 10(1), 46-53. https://doi.org/10.35814/coverage.v10i1.1232

Stanton, R. (2021). Steam had 120 million monthly users in 2020. PCGamer. https://www.pcgamer.com/steam-had-120-million-monthly-users-in-2020/

Yu, J. (2021). Epic Games Store Features That We’re Still Waiting For. GAMERANT. https://gamerant.com/epic-games-store-features-steam-gog-library/

Yin-Poole, W. (2019). Epic Games store exclusive Satisfactory is a big sales success. Eurogamer. https://www.eurogamer.net/epic-games-store-exclusive-satisfactory-is-a-big-sales-success

Published
2022-09-22
How to Cite
Jahja, H., & Isnaini, M. (2022). Toksisitas PC Gamers Terhadap Release Eksklusivitas Epic Games Store di Steam Discussion. CoverAge: Journal of Strategic Communication, 13(1), 62-73. https://doi.org/10.35814/coverage.v13i1.3774
Section
Articles